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DCC #14: Dungeon Interludes

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Description

DCC #14: Dungeon InterludesThis module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a

Few who dwell on the Ninth World even know of the greatest achievement of the ancients

Investigate the Cthulhu Mythos during the Harlem Renaissance

Is there enough time left to track down the ruthless mastermind and stop his earth-shattering plot

* Telepathy: More than 500 Psions from 4 different Fields of Telepathy arranged in 24 lists

and the schemes and dreams that Archie and Hagan have in store for them

We think you'll appreciate the following: Filled with tips

and only partly because it has the largest libary in Christendom

These character sheets are designed for use with the 4th Edition D&D core rulebooks

This first chapter takes a look at Hastur and his various avatar forms

from savage spirit to beauteous new beasts--this volume captures them all

Cards: Filled with strange places and unusual happenings

Despite all of its grand achievements

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