SKU:32275585953
Riddle Rooms #2: Wilderness Puzzles & Perils
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Ships within 48 hours · Estimated delivery Jul 12 - Jul 17
Description
Riddle Rooms #2: Wilderness Puzzles & PerilsRiddle Rooms is a collection of riddles and puzzles that have been turned into rooms that can be used in any role playing game. Each room contains perforated handouts and a complete description for the game master. Riddle Rooms #2: Wilderness Puzzles and Perils contains 20 rooms for use in outdoor and town settings.
and the Great Race of Yith* Details on Black Sun's quest for Irem and Nachtwölfe's constant search for Atlantean technology* Stats and rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book
Descendants of the First Legion
and Gehenna
exiles from the west seeking to dominate the Myri
commanding the exploration cruiser Deepnight Revelation
Dragon Trove ID 5206A
A campaign for smugglers involving characters and situations from the Expanded Universe and introduced in the novel Shadows of the Empire
Captain Nemo's Nautilus
and Washington D
From the Grand Theatre to the Home of Bones
when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass
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